• PL 9 (Siltavuorenpenger 1A)

    00014

    Finland

Accepting PhD Students

20062019
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Publications 2006 2019

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2019

Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill

Cowley, B. U., Palomaki, J., Tammi, T., Frantsi, R., Inkilä, V-P., Lehtonen, N., Pölönen, P., Vepsäläinen, J. & Lappi, O., 15 May 2019, In : Frontiers in Psychology. 10, 12 p., 1126.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
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2018

Biosignals reflect pair-dynamics in collaborative work: EDA and ECG study of pair-programming in a classroom environment

Ahonen, L., Cowley, B. U., Hellas, A. & Puolamäki, K., 16 Feb 2018, In : Scientific Reports. 8, 1, 16 p., 3138.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
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Computational Testing for Automated Preprocessing 2: Practical Demonstration of a System for Scientific Data-Processing Workflow Management for High-Volume EEG

Cowley, B. U. & Korpela, J., 10 Apr 2018, In : Frontiers in Neuroscience. 12, 14 p., 236.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
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Studying the integrated functional cognitive basis of sustained attention with a Primed Subjective-Illusory-Contour Attention Task

Cowley, B. U., 10 Sep 2018, In : Scientific Reports. 8, 14 p., 13514.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
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2017

Computational Testing for Automated Preprocessing: a Matlab toolbox to enable large scale electroencephalography data processing

Cowley, B. U., Korpela, J. & Torniainen, J., 6 Mar 2017, In : PeerJ. 3, 26 p., 108.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
File

Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change

Cowley, B. & Bateman, C., Dec 2017, In : International Journal of Serious Games. 4, 4, p. 71-90 20 p.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
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2016

Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling

Cowley, B. U. & Charles, D., 18 Jul 2016, In : arXiv.org . 8 p., arXiv:1607.05082.

Research output: Contribution to journalArticleScientific

Open Access
File

Behavlets: a Method for Practical Player Modelling using Psychology-Based Player Traits and Domain Specific Features

Cowley, B. & Charles, D., Jun 2016, In : User Modeling and User-Adapted Interaction. 26, 2, p. 257-306 50 p.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
File

Cognitive Collaboration Found in Cardiac Physiology: Study in Classroom Environment

Ahonen, L., Cowley, B., Torniainen, J., Ukkonen, A., Vihavainen, A. & Puolamäki, K., 14 Jul 2016, In : PLoS One. 11, 7, 16 p., 0159178.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
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Computer Enabled Neuroplasticity Treatment: A Clinical Trial of a Novel Design for Neurofeedback Therapy in Adult ADHD

Cowley, B., Holmstrom, E., Juurmaa, K., Kovarskis, L. & Krause, C. M., 9 May 2016, In : Frontiers in Human Neuroscience . 10, 13 p., 205.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
File

Epileptic Electroencephalography Profile Associates with Attention Problems in Children with Fragile X Syndrome: Review and Case Series

Cowley, B., Kirjanen, S., Partanen, J. & Castrén, M., 12 Jul 2016, In : Frontiers in Human Neuroscience . 10, 8 p., 353.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
File

Forest, Trees, Dynamics: Results from a Novel Wisconsin Card Sorting Test Variant Protocol for Studying Global-Local Attention and Complex Cognitive Processes

Cowley, B. & Lukander, K., 23 Feb 2016, In : Frontiers in Psychology. 7, 19 p., 238.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
File

How to advance general game playing artificial intelligence by player modelling

Cowley, B. U., 1 Jun 2016, In : arXiv.org . 7 p., arXiv:1606.00401.

Research output: Contribution to journalArticleScientific

Open Access
File

Short Literature Review for a General Player Model Based on Behavlets

Cowley, B. U. & Charles, D., 22 Mar 2016, In : arXiv.org . 1603.06996, 7 p.

Research output: Contribution to journalArticleScientific

Utility of a Behavlets approach to a Decision theoretic predictive player model

Cowley, B. U. & Charles, D., 29 Mar 2016, In : arXiv.org . 1603.08973, 6 p.

Research output: Contribution to journalArticleScientific

File
2015

Psychophysiology and high-performance cognition: a brief review of the literature

Cowley, B., 17 Sep 2015, In : PeerJ Preprints. 3, 4 p., e1700.

Research output: Contribution to journalArticleScientific

2014

Experience assessment and design in the analysis of gameplay

Cowley, B., Kosunen, I., Lankoski, P., Kivikangas, J. M., Järvelä, S., Ekman, I., Kemppainen, J. & Ravaja, N., Jan 2014, In : Simulation & Gaming. 41, 1, p. 41-69 29 p.

Research output: Contribution to journalArticleScientificpeer-review

Learning in balance: Using oscillatory EEG biomarkers of attention, motivation, and vigilance to interpret game-based learning

Cowley, B. & Ravaja, N., 2014, In : Cogent Education. 1, 1, 23 p., 962236.

Research output: Contribution to journalArticleScientificpeer-review

Learning when serious: Psychophysiological evaluation of a technology-enhanced learning game

Cowley, B., Fantato, M., Jennett, C., Ruskov, M. & Ravaja, N., 2014, In : Journal of educational technology & society. 17, 1, p. 3-16

Research output: Contribution to journalArticleScientificpeer-review

2013

Cardiovascular physiology predicts learning effects in a serious game activity

Cowley, B., Ravaja, N. & Heikura, T., 2013, In : Computers & Education. 60, 1, p. 299–309 11 p.

Research output: Contribution to journalArticleScientificpeer-review

Learning loops: Interactions between guided reflection and experience-based learning in a serious game activity

Cowley, B., Heikura, T. & Ravaja, N., 2013, In : Journal of Computer Assisted Learning. 29, 4, p. 348-370 23 p.

Research output: Contribution to journalArticleScientificpeer-review

Real-time rule-based classification of player types in computer games

Cowley, B., Charles, D., Black, M. & Hickey, R., 2013, In : User Modeling and User-Adapted Interaction. 23, 5, p. 489-526 38 p.

Research output: Contribution to journalArticleScientificpeer-review

File
2011

A review of the use of psychophysiological methods in game research

Kivikangas, J. M., Chanel, G., Cowley, B., Ekman, I., Salminen, M., Järvelä, S. & Ravaja, N., 2011, In : Journal of Gaming & Virtual Worlds. 3, 3, p. 181-199 19 p.

Research output: Contribution to journalArticleScientificpeer-review

Learning Principles and Interaction Design for ‘Green My Place’: a Massively Multiplayer Serious Game

Cowley, B., Moutinho, J., Bateman, C. & Oliveira, A., 2011, In : Entertainment Computing. 2, 2, p. 10 1 p.

Research output: Contribution to journalArticleScientificpeer-review

2008

Toward an understanding of flow in video games

Cowley, B., Charles, D., Black, M. & Hickey, R., 2008, In : Computers in Entertainment. 6, 2, p. 1-27 27 p.

Research output: Contribution to journalArticleScientificpeer-review