A Multi-Method Case Study of Textile Craft-Design Applications – Usability and Effects on the Design Process

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Abstract

This article presents a multi-method case study of five mobile device and desktop computer applications intended specifically for craft-design. The main aim of the study was to investigate the effects of application usage on the craft-design process and to analyse the usability of the applications from three perspectives: user experience, traditional usability and functionality. Eight master’s level craft teacher students evaluated the applications and used those to conduct a design task on a Virtual Design Studio course at the University of Helsinki. To enable an authentic working environment and style for the participants and to gather research data remotely, a multi-method approach was designed that included data from questionnaires, written tasks and recordings of screen events. Analysis of the effects of application usage on the craft-design process revealed three factors that promote changes: the usability of an application, new possibilities and limitations compared to traditional design methods and the technical expertise of the designer – usability being the most significant factor behind the changes observed.
Original languageEnglish
JournalArt, Design and Communication in Higher Education
Volume17
Issue number2
Pages (from-to)217-236
Number of pages20
ISSN1474-273X
DOIs
Publication statusPublished - 1 Oct 2018
MoE publication typeA1 Journal article-refereed

Fields of Science

  • 516 Educational sciences
  • ICT
  • craft-design
  • design applications
  • Design process
  • digital design
  • USABILITY

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