A review of the use of psychophysiological methods in game research

J. Matias Kivikangas, Guillaume Chanel, Ben Cowley, Inger Ekman, Mikko Salminen, Simo Järvelä, Niklas Ravaja

Research output: Contribution to journalArticleScientificpeer-review

Abstract

This paper reviews the psychophysiological method in game research. The use of psychophysiological measurements provides an objective, continuous, real-time, non-invasive, precise, and sensitive way to assess the game experience, but for best results it requires carefully controlled experiments, large participant samples and specialized equipment. We briefly explain the theory behind the method and present the most useful measures. We review previous studies that have used psychophysiological measures in game research, and provide future directions. Our paper covers several research tracks using psychophysiological method in game studies, and offers a comprehensive list of references for those interested in the field.
Original languageEnglish
JournalJournal of Gaming & Virtual Worlds
Volume3
Issue number3
Pages (from-to)181-199
Number of pages19
ISSN1757-191X
DOIs
Publication statusPublished - 2011
MoE publication typeA1 Journal article-refereed

Fields of Science

  • 5144 Social psychology

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