Abstract
Practitioners including designers and teachers developing Virtual Reality (VR) courses are facing a question regarding the strengths and subject areas in which VR-enriched courses might have the highest potential compared to conventional courses. The present study develops a survey scale to assess and match industry managers’ requirements for skills for working life. The same scale was surveyed among two different groups of higher education students participating in conventional courses and a VR-aided course. The results indicate that the industry requirements were higher than met by the both course types. However, the results highlight a set of skills for which the VR courses have the highest potential compared to conventional courses. These skills include self-monitoring, independent thinking and understanding, adapting and applying new ideas into practice as well as creativity as a latent class theme. The paper discusses example designs based on these skills whose development is suggested to be included in the future VR course designs.
Original language | English |
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Title of host publication | Proceedings of the 54th Hawaii International Conference on System Sciences |
Editors | Tung X. Bui |
Number of pages | 10 |
Place of Publication | Honolulu |
Publisher | Hawaii International Conference on System Sciences |
Publication date | 2021 |
Pages | 14-23 |
ISBN (Electronic) | 978-0-9981331-4-0 |
DOIs | |
Publication status | Published - 2021 |
MoE publication type | A4 Article in conference proceedings |
Event | Hawaii International Conference on System Sciences - , United States Duration: 4 Jan 2021 → 8 Jan 2021 Conference number: 54 https://hicss.hawaii.edu/ |
Publication series
Name | Proceedings of the Annual Hawaii International Conference on System Sciences |
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ISSN (Print) | 1530-1605 |
ISSN (Electronic) | 2572-6862 |
Fields of Science
- 516 Educational sciences