Abstract

Practitioners including designers and teachers developing Virtual Reality (VR) courses are facing a question regarding the strengths and subject areas in which VR-enriched courses might have the highest potential compared to conventional courses. The present study develops a survey scale to assess and match industry managers’ requirements for skills for working life. The same scale was surveyed among two different groups of higher education students participating in conventional courses and a VR-aided course. The results indicate that the industry requirements were higher than met by the both course types. However, the results highlight a set of skills for which the VR courses have the highest potential compared to conventional courses. These skills include self-monitoring, independent thinking and understanding, adapting and applying new ideas into practice as well as creativity as a latent class theme. The paper discusses example designs based on these skills whose development is suggested to be included in the future VR course designs.
Original languageEnglish
Title of host publicationProceedings of the 54th Hawaii International Conference on System Sciences
EditorsTung X. Bui
Number of pages10
Place of PublicationHonolulu
PublisherHawaii International Conference on System Sciences
Publication date2021
Pages14-23
ISBN (Electronic)978-0-9981331-4-0
DOIs
Publication statusPublished - 2021
MoE publication typeA4 Article in conference proceedings
EventHawaii International Conference on System Sciences - , United States
Duration: 4 Jan 20218 Jan 2021
Conference number: 54
https://hicss.hawaii.edu/

Publication series

NameProceedings of the Annual Hawaii International Conference on System Sciences
ISSN (Print)1530-1605
ISSN (Electronic)2572-6862

Fields of Science

  • 516 Educational sciences

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