Abstract
We explore the importance of gamification features in a language-learning platform designed for intermediate-to-advanced learners. Our main thesis is: learning toward advanced levels requires a massive investment of time. If the learner engages in more practice sessions, and if the practice sessions are longer, we can expect the results to be better. This principle appears to be tautologically self-evident. Yet, keeping the learner engaged in general—and building gamification features in particular—requires substantial efforts on the part of developers. Our goal is to keep the learner engaged in long practice sessions over many months—rather than for the short-term. In academic research on language learning, resources are typically scarce, and gamification usually is not considered an essential priority for allocating resources. We argue in favor of giving serious consideration to gamification in the language-learning setting—as a means of enabling in-depth research. In this paper, we
introduce several gamification incentives in the Revita language-learning platform. We discuss the problems in obtaining quantitative measures of the effectiveness of gamification features.
introduce several gamification incentives in the Revita language-learning platform. We discuss the problems in obtaining quantitative measures of the effectiveness of gamification features.
Original language | English |
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Title of host publication | Proceedings of the 9th Games and Natural Language Processing Workshop |
Editors | Chris Madge |
Number of pages | 10 |
Place of Publication | Paris |
Publisher | European Language Resources Association (ELRA) |
Publication date | 2022 |
Pages | 7-16 |
ISBN (Print) | 979-10-95546-80-1 |
Publication status | Published - 2022 |
MoE publication type | A4 Article in conference proceedings |
Event | International Conference on Language Resources and Evaluation - Marseille, France Duration: 20 Jun 2022 → 25 Jun 2022 Conference number: 13 https://lr-coordination.eu/node/406 |
Fields of Science
- 6121 Languages
Projects
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Revita: Language learning and AI
Yangarber, R. (Project manager), Katinskaia, A. (Participant), Hou, J. (Participant), Furlan, G. (Participant) & Kylliäinen, I. P. (Participant)
Project: Research project
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LLL: Language Learning Lab
Yangarber, R. (Project manager), Katinskaia, A. (Participant), Hou, J. (Participant), Furlan, G. (Participant) & Kylliäinen, I. P. (Participant)
Project: Research project