Abstract
Why do some innovative education projects fail to innovate or educate? Do they fail for worthy reasons? This present paper proposes four aspects for examining digitalization in discourse and practice. To test these aspects this paper questions a reasonably innovative and successful course combining contemporary Virtual Reality equipment with visual arts pedagogy. By examining 1) historicity and novelty, 2) irreversibility, 3) speeds of change and 4) sustainability this paper attempts to help us to distinguish actual progress from mere change. This dialogue outlines a framework for the process of becoming digified. In this process towards dignified digitality digital elements mix with or displace other elements of a given whole while maintaining a balance between the amount of change and the available resources.
Original language | English |
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Title of host publication | Proceedings of EdMedia: World Conference on Educational Media and Technology |
Editors | Theo Bastiaens, Johan Van Braak, Mark Brown, Lorenzo Cantoni, Manuel Castro, Rhonda Christensen, Gayle V. Davidson-Shivers, Koen DePryck, Martin Ebner, Mikhail Fominykh, Catherine Fulford, Stylianos Hatzipanagos, Gerald Knezek, Karel Kreijns, Gary Marks, Erkko Sointu, Elsebeth Korsgaard Sorensen, Jarmo Viteli, Joke Voogt, Peter Weber, Edgar Weippi, Olaf Zawacki-Richter |
Number of pages | 6 |
Place of Publication | Amsterdam, Netherlands |
Publisher | Association for the Advancement of Computing in Education (AACE) |
Publication date | Jul 2018 |
Pages | 456-461 |
ISBN (Electronic) | 978-1-939797-34-6 |
Publication status | Published - Jul 2018 |
MoE publication type | A4 Article in conference proceedings |
Event | edMedia + Innovate Learning World conference on educational Media and Technology - Renaissance Amsterdam Hotel, Amsterdam, Netherlands Duration: 25 Jun 2018 → 29 Jun 2018 |
Fields of Science
- 516 Educational sciences