Abstract
Here we present a serious game development process. The process is characterized by the collaboration in the development by contributors of wide range of skills, including end-users with no special skills in information technology. The aim of the game is to teach a broad range of information and communication technology skills as well as general practices required in the working life. For this purpose a rich content open world multiplayer game has been developed. The game design is highly modular allowing concurrent and continuous development process. Modular tasks are learning experiences crafted by experts in certain aspect of target skills. But tasks themselves can be customized easily without special skills. Especially, interactive non-linear dialogues between user and computer controlled characters inside the tasks can be created by end-users.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 9th International Conference on Computer Supported Education |
| Number of pages | 7 |
| Volume | Volume 1 |
| Place of Publication | Porto, Portugal |
| Publisher | SCITEPRESS Science And Technology Publications |
| Publication date | 21 Apr 2017 |
| Pages | 582-588 |
| ISBN (Electronic) | 978-989-758-239-4 |
| DOIs | |
| Publication status | Published - 21 Apr 2017 |
| Externally published | Yes |
| MoE publication type | A4 Article in conference proceedings |
| Event | International Conference on Computer Supported Education - Porto, Portugal Duration: 21 Apr 2017 → 23 Apr 2017 Conference number: 9 |
Fields of Science
- 516 Educational sciences
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