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Co-creative serious games design process using nonlinear storyline editing

  • Mika Letonsaari
  • , Jukka Selin
  • , Mikko Lampi

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

Here we present a serious game development process. The process is characterized by the collaboration in the development by contributors of wide range of skills, including end-users with no special skills in information technology. The aim of the game is to teach a broad range of information and communication technology skills as well as general practices required in the working life. For this purpose a rich content open world multiplayer game has been developed. The game design is highly modular allowing concurrent and continuous development process. Modular tasks are learning experiences crafted by experts in certain aspect of target skills. But tasks themselves can be customized easily without special skills. Especially, interactive non-linear dialogues between user and computer controlled characters inside the tasks can be created by end-users.
Original languageEnglish
Title of host publicationProceedings of the 9th International Conference on Computer Supported Education
Number of pages7
VolumeVolume 1
Place of PublicationPorto, Portugal
PublisherSCITEPRESS Science And Technology Publications
Publication date21 Apr 2017
Pages582-588
ISBN (Electronic)978-989-758-239-4
DOIs
Publication statusPublished - 21 Apr 2017
Externally publishedYes
MoE publication typeA4 Article in conference proceedings
EventInternational Conference on Computer Supported Education - Porto, Portugal
Duration: 21 Apr 201723 Apr 2017
Conference number: 9

Fields of Science

  • 516 Educational sciences

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