Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine

Mika Hämäläinen, Timo Honkela

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

This theoretical paper identifies a need for a definition of asymmetric co-creativity where creativity is expected from the computational agent but not from the human user. Our co-operative creativity framework takes into account that the computational agent has a message to convey in a co-operative fashion, which introduces a trade-off on how creative the computer can be. The requirements of co-operation are identified from an interdisciplinary point of view. We divide cooperative creativity in message creativity, contextual creativity and communicative creativity. Finally these notions are applied in the context of the Peace Machine system concept.
Original languageEnglish
Title of host publicationProceedings of the First Workshop on NLP for Conversational AI
Number of pages9
Place of PublicationStroudsburg
PublisherThe Association for Computational Linguistics
Publication date2019
Pages42–50
ISBN (Electronic)978-1-950737-37-6
Publication statusPublished - 2019
MoE publication typeA4 Article in conference proceedings
EventWorkshop on NLP for Conversational AI - Florence, Italy
Duration: 1 Aug 20191 Aug 2019

Fields of Science

  • 113 Computer and information sciences

Cite this

Hämäläinen, M., & Honkela, T. (2019). Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine. In Proceedings of the First Workshop on NLP for Conversational AI (pp. 42–50). Stroudsburg: The Association for Computational Linguistics.