Design and evaluation framework for relevant chemistry-related educational card and board games

Maiju Tuomisto, Maija Katariina Aksela

Research output: Contribution to journalArticleScientificpeer-review


During the 21st century, new generations of both commercial board games and digital games have appeared, and in their wake, game-based learning has been extensively studied in recent years. There has also been some research on and development of card and board games for learning chemistry. Most of this research has been conducted in the field of regular and educational digital games. Many different classification, evaluation and assessment frameworks and tools are available for digital games. Few have been developed for card or board games, but many general rules for good educational games have been offered in research articles. Based on a literature review, a novel design and evaluation framework for card and board games for chemistry education on the lower secondary level has been developed. The aim of this framework is to help designers and teachers to design new educational card and board games, to support them in evaluating the viability of already existing chemistry-related educational games and instructing them in supporting student learning with a game.

Key Words: educational games, games, chemistry, education, evaluation, learning, lower secondary level, card and board games
Original languageEnglish
JournalLUMAT: International Journal on Math, Science and Technology Education
Issue number4
Pages (from-to)429-438
Number of pages10
Publication statusPublished - 14 Sep 2015
MoE publication typeA1 Journal article-refereed

Fields of Science

  • 116 Chemical sciences
  • 516 Educational sciences

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