Exhibition review

‘Videogames: Design/Play/Disrupt,’ Victoria & Albert Museum, London. September 8, 2018-February 24, 2019

Research output: Contribution to journalBook/Film/Article reviewScientificpeer-review

Abstract

The Victoria and Albert Museum (V&A) in London ran a special temporary exhibition about videogames. The exhibition, titled Videogames: Design/Play/Disrupt, focused in particular on the design elements involved in creating videogames, and the growing mainstream prevalence of gaming as a digital culture, and as popular culture in general. Particularly striking was the sheer materiality of the creative process that goes into designing videogames, and the exhibition layout and opportunities for participation were conducive to a lot of visitor interaction with both the exhibits and with each other.
Original languageEnglish
JournalThe Museum Review
Volume4
Issue number1
Number of pages9
ISSN2574-0296
Publication statusPublished - 15 May 2019
MoE publication typeA1 Journal article-refereed

Fields of Science

  • 5141 Sociology

Cite this

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abstract = "The Victoria and Albert Museum (V&A) in London ran a special temporary exhibition about videogames. The exhibition, titled Videogames: Design/Play/Disrupt, focused in particular on the design elements involved in creating videogames, and the growing mainstream prevalence of gaming as a digital culture, and as popular culture in general. Particularly striking was the sheer materiality of the creative process that goes into designing videogames, and the exhibition layout and opportunities for participation were conducive to a lot of visitor interaction with both the exhibits and with each other.",
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Exhibition review : ‘Videogames: Design/Play/Disrupt,’ Victoria & Albert Museum, London. September 8, 2018-February 24, 2019. / Thomas, Suzie.

In: The Museum Review, Vol. 4, No. 1, 15.05.2019.

Research output: Contribution to journalBook/Film/Article reviewScientificpeer-review

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AB - The Victoria and Albert Museum (V&A) in London ran a special temporary exhibition about videogames. The exhibition, titled Videogames: Design/Play/Disrupt, focused in particular on the design elements involved in creating videogames, and the growing mainstream prevalence of gaming as a digital culture, and as popular culture in general. Particularly striking was the sheer materiality of the creative process that goes into designing videogames, and the exhibition layout and opportunities for participation were conducive to a lot of visitor interaction with both the exhibits and with each other.

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