Implementation of a Virtual Reality Interface for a Public Library

Ilya Minyaev, Matti Pouke, Johanna Maria Ylipulli, Timo Ojala

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review


In this demo paper we describe the development process and technical implementation of an interactive Virtual Reality (VR) application dubbed Virtual Library. The application utilizes consumer VR hardware and Unreal Engine to provide an immersive virtual interface to a physical library and its selected services, as well as browsing of literature content in aesthetic fantasy realms. The prototype is publicly available at the Oulu City Library.
Original languageEnglish
Title of host publicationMUM 2018: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia
Number of pages7
PublisherACM New York
Publication date2018
ISBN (Electronic)9781450365949
Publication statusPublished - 2018
MoE publication typeA4 Article in conference proceedings
Event17th International Conference on Mobile and Ubiquitous Multimedia: MUM 2018 - Cairo, Egypt
Duration: 25 Nov 201828 Nov 2018
Conference number: 17

Fields of Science

  • 113 Computer and information sciences
  • 5143 Social and cultural anthropology
  • 518 Media and communications

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