Abstract
The usual approach to serious game design is to construct a single game intended to address the specific domain problem being addressed. This paper describes a novel alternative approach, focussed on embedding smaller game elements into a comprehensive framework, which provides stronger motive for play and thus greater chance of effect. This serious game design methodology was developed for an EU project to teach energy efficient knowledge and behaviour to users of public buildings around Europe. The successful implementation of this game is also described. The cutting-edge educational principles that formed the basis for the design are drawn from recent research in serious games and energy efficiency, and include the Behavlet, a novel behaviour-transformation concept developed by the authors. The game design framework presented illustrates a clear approach for serious games dealing with topics applicable at societal scales.
Original language | English |
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Journal | Entertainment Computing |
Volume | 2 |
Issue number | 2 |
Pages (from-to) | 10 |
Number of pages | 1 |
ISSN | 1875-9521 |
DOIs | |
Publication status | Published - 2011 |
MoE publication type | A1 Journal article-refereed |