Learning Principles and Interaction Design for ‘Green My Place’: a Massively Multiplayer Serious Game

Benjamin Cowley, Jose Moutinho, Chris Bateman, Alvaro Oliveira

    Research output: Contribution to journalArticleScientificpeer-review

    Abstract

    The usual approach to serious game design is to construct a single game intended to address the specific domain problem being addressed. This paper describes a novel alternative approach, focussed on embedding smaller game elements into a comprehensive framework, which provides stronger motive for play and thus greater chance of effect. This serious game design methodology was developed for an EU project to teach energy efficient knowledge and behaviour to users of public buildings around Europe. The successful implementation of this game is also described. The cutting-edge educational principles that formed the basis for the design are drawn from recent research in serious games and energy efficiency, and include the Behavlet, a novel behaviour-transformation concept developed by the authors. The game design framework presented illustrates a clear approach for serious games dealing with topics applicable at societal scales.
    Original languageEnglish
    JournalEntertainment Computing
    Volume2
    Issue number2
    Pages (from-to)10
    Number of pages1
    ISSN1875-9521
    DOIs
    Publication statusPublished - 2011
    MoE publication typeA1 Journal article-refereed

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