Other-repetition as a resource for participation in the activity of playing a video game

Arja Piirainen-Marsh, Liisa Tainio

    Research output: Contribution to journalArticleScientificpeer-review

    Abstract

    This article offers an empirically based contribution to the growing body of studies using Conversation Analysis (CA) as a tool for analyzing second/foreign language learning in and through interaction. Building on a sociointeractional view of learning as grounded in the structures of participation in social activities, we apply CA methods to examine the affordances offered by interaction during the activity of playing a video game for additional language learning. We focus on one type of interactional practice, lexical and prosodic repetition, as a recurring resource through which players attend to the game and collaboratively build their understanding and experience of game events. We argue that other-repetition offers participants a resource for not only interpreting the game but also for engaging with the second language, analyzing it, and putting it to use in ways that enable players to display and develop their linguistic and interactional competence.
    Original languageEnglish
    JournalModern Language Journal
    Volume93
    Issue number2
    Pages (from-to)153-169
    Number of pages17
    ISSN0026-7902
    DOIs
    Publication statusPublished - 2009
    MoE publication typeA1 Journal article-refereed

    Fields of Science

    • 516 Educational sciences

    Cite this