Real-time rule-based classification of player types in computer games

Ben Cowley, Darryl Charles, Michaela Black, Ray Hickey

    Research output: Contribution to journalArticleScientificpeer-review

    Original languageEnglish
    JournalUser Modeling and User-Adapted Interaction
    Volume23
    Issue number5
    Pages (from-to)489-526
    Number of pages38
    ISSN0924-1868
    DOIs
    Publication statusPublished - 2013
    MoE publication typeA1 Journal article-refereed

    Fields of Science

    • 515 Psychology

    Cite this

    Cowley, Ben ; Charles, Darryl ; Black, Michaela ; Hickey, Ray. / Real-time rule-based classification of player types in computer games. In: User Modeling and User-Adapted Interaction. 2013 ; Vol. 23, No. 5. pp. 489-526.
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    year = "2013",
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    language = "English",
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    journal = "User Modeling and User-Adapted Interaction",
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    Real-time rule-based classification of player types in computer games. / Cowley, Ben; Charles, Darryl; Black, Michaela; Hickey, Ray.

    In: User Modeling and User-Adapted Interaction, Vol. 23, No. 5, 2013, p. 489-526.

    Research output: Contribution to journalArticleScientificpeer-review

    TY - JOUR

    T1 - Real-time rule-based classification of player types in computer games

    AU - Cowley, Ben

    AU - Charles, Darryl

    AU - Black, Michaela

    AU - Hickey, Ray

    PY - 2013

    Y1 - 2013

    KW - 515 Psychology

    U2 - 10.1007/s11257-012-9126-z

    DO - 10.1007/s11257-012-9126-z

    M3 - Article

    VL - 23

    SP - 489

    EP - 526

    JO - User Modeling and User-Adapted Interaction

    JF - User Modeling and User-Adapted Interaction

    SN - 0924-1868

    IS - 5

    ER -