The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment

Ben Cowley, Michael Bedek, Claudia Ribiero, Tuija Heikura, Sobah Abbas Petersen

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    Abstract

    This chapter presents the QUARTIC process model for developing contextualized, competence-based educational games. Parallel streams of pedagogy and game development have been married to streamline the process of deriving appropriate educational games from client requirements. Furthermore, the authors describe two methodologies to improve the complementarity of the streams: one for building contextualised narrative, and one for describing competences applied in context. This increases the applicability of learning outcomes and allows the simultaneous assessment of learning while gaming. The work presented is a part of the European research project TARGET aimed at rapid competence development for knowledge workers.
    Original languageEnglish
    Title of host publicationHandbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design
    EditorsMaria-Manuela Cruz-Cunha
    Number of pages29
    VolumeVolume 1
    Place of PublicationHershey, PA
    PublisherIGI Global
    Publication date2012
    Pages491-519
    ISBN (Print)978-1-4666-0149-9
    ISBN (Electronic)978-1-4666-0150-5
    DOIs
    Publication statusPublished - 2012
    MoE publication typeA3 Book chapter

    Fields of Science

    • 516 Educational sciences

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