Abstract
This chapter presents the QUARTIC process model for developing contextualized, competence-based educational games. Parallel streams of pedagogy and game development have been married to streamline the process of deriving appropriate educational games from client requirements. Furthermore, the authors describe two methodologies to improve the complementarity of the streams: one for building contextualised narrative, and one for describing competences applied in context. This increases the applicability of learning outcomes and allows the simultaneous assessment of learning while gaming. The work presented is a part of the European research project TARGET aimed at rapid competence development for knowledge workers.
Original language | English |
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Title of host publication | Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design |
Editors | Maria-Manuela Cruz-Cunha |
Number of pages | 29 |
Volume | Volume 1 |
Place of Publication | Hershey, PA |
Publisher | IGI Global |
Publication date | 2012 |
Pages | 491-519 |
ISBN (Print) | 978-1-4666-0149-9 |
ISBN (Electronic) | 978-1-4666-0150-5 |
DOIs | |
Publication status | Published - 2012 |
MoE publication type | A3 Book chapter |
Fields of Science
- 516 Educational sciences