User generated soundscapes activating museum visitors

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

Museums are seeking various ways to attract and engage audience. Activities like virtual museums, mobile audio guides, augmented reality as well as interactive digital stories aim to provide interactive experiences for an audience with familiarity of digital interaction. Our target is to enable visitor's role change from a passive audience to an active participator as content creator. We concentrate on audio augmentation for museum context because audio provides another perspective into the content in question. In this paper, we discuss our experiences of bringing user generated soundscapes as a part of museums' activities by developing a soundscape platform and a number of mobile applications running on it. Most of the functionality is distributed as ease of use and intuitive mobile applications, which have been evaluated in real context in two workshops. The workshops had different user groups and goals. The first one evaluated ease of use and feelings evoked of the young audiences, and the second one ease of use and acceptance of use for other museums than the Museum of Technology, which was our primary design environment.
Original languageEnglish
Title of host publicationSAC 2017 Symposium on Applied Computing
EditorsSung Y Shin, Dongwan Shin, Maria Lencastre
Number of pages8
Place of PublicationNew York
PublisherACM New York
Publication date13 Jun 2017
Pages220–227
ISBN (Print)978-1-4503-4486-9
DOIs
Publication statusPublished - 13 Jun 2017
Externally publishedYes
MoE publication typeA4 Article in conference proceedings
EventSymposium On Applied Computing - Marrakech, Morocco
Duration: 3 Apr 20177 Apr 2017
Conference number: 32

Fields of Science

  • 518 Media and communications
  • 213 Electronic, automation and communications engineering, electronics
  • 6160 Other humanities

Cite this

Salo, K., Bauters, M., & Mikkonen, T. (2017). User generated soundscapes activating museum visitors. In S. Y. Shin, D. Shin, & M. Lencastre (Eds.), SAC 2017 Symposium on Applied Computing (pp. 220–227). New York: ACM New York. https://doi.org/10.1145/3019612.3019691
Salo, Kari ; Bauters, Merja ; Mikkonen, Tommi. / User generated soundscapes activating museum visitors. SAC 2017 Symposium on Applied Computing . editor / Sung Y Shin ; Dongwan Shin ; Maria Lencastre. New York : ACM New York, 2017. pp. 220–227
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Salo, K, Bauters, M & Mikkonen, T 2017, User generated soundscapes activating museum visitors. in SY Shin, D Shin & M Lencastre (eds), SAC 2017 Symposium on Applied Computing . ACM New York, New York, pp. 220–227, Symposium On Applied Computing, Marrakech, Morocco, 03/04/2017. https://doi.org/10.1145/3019612.3019691

User generated soundscapes activating museum visitors. / Salo, Kari; Bauters, Merja; Mikkonen, Tommi.

SAC 2017 Symposium on Applied Computing . ed. / Sung Y Shin; Dongwan Shin; Maria Lencastre. New York : ACM New York, 2017. p. 220–227.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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T1 - User generated soundscapes activating museum visitors

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Y1 - 2017/6/13

N2 - Museums are seeking various ways to attract and engage audience. Activities like virtual museums, mobile audio guides, augmented reality as well as interactive digital stories aim to provide interactive experiences for an audience with familiarity of digital interaction. Our target is to enable visitor's role change from a passive audience to an active participator as content creator. We concentrate on audio augmentation for museum context because audio provides another perspective into the content in question. In this paper, we discuss our experiences of bringing user generated soundscapes as a part of museums' activities by developing a soundscape platform and a number of mobile applications running on it. Most of the functionality is distributed as ease of use and intuitive mobile applications, which have been evaluated in real context in two workshops. The workshops had different user groups and goals. The first one evaluated ease of use and feelings evoked of the young audiences, and the second one ease of use and acceptance of use for other museums than the Museum of Technology, which was our primary design environment.

AB - Museums are seeking various ways to attract and engage audience. Activities like virtual museums, mobile audio guides, augmented reality as well as interactive digital stories aim to provide interactive experiences for an audience with familiarity of digital interaction. Our target is to enable visitor's role change from a passive audience to an active participator as content creator. We concentrate on audio augmentation for museum context because audio provides another perspective into the content in question. In this paper, we discuss our experiences of bringing user generated soundscapes as a part of museums' activities by developing a soundscape platform and a number of mobile applications running on it. Most of the functionality is distributed as ease of use and intuitive mobile applications, which have been evaluated in real context in two workshops. The workshops had different user groups and goals. The first one evaluated ease of use and feelings evoked of the young audiences, and the second one ease of use and acceptance of use for other museums than the Museum of Technology, which was our primary design environment.

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Salo K, Bauters M, Mikkonen T. User generated soundscapes activating museum visitors. In Shin SY, Shin D, Lencastre M, editors, SAC 2017 Symposium on Applied Computing . New York: ACM New York. 2017. p. 220–227 https://doi.org/10.1145/3019612.3019691