Abstract
Original language | English |
---|---|
Title of host publication | MUM 2018: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia |
Number of pages | 7 |
Publisher | ACM New York |
Publication date | 2018 |
Pages | 521-527 |
ISBN (Print) | 978-1-4503-6594-9 |
DOIs | |
Publication status | Published - 2018 |
MoE publication type | A4 Article in conference proceedings |
Event | 17th International Conference on Mobile and Ubiquitous Multimedia: MUM 2018 - Cairo, Egypt Duration: 25 Nov 2018 → 28 Nov 2018 Conference number: 17 |
Publication series
Name | MUM 2018 Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia |
---|
Fields of Science
- 113 Computer and information sciences
- 5143 Social and cultural anthropology
- 518 Media and communications
Cite this
}
VR Application for Technology Education in a Public Library. / Holappa, Harri; Ylipulli, Johanna Maria; Rautiainen, Sami; Minyaev, Ilya; Pouke, Matti; Ojala, Timo.
MUM 2018: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia . ACM New York, 2018. p. 521-527 (MUM 2018 Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia ).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
TY - GEN
T1 - VR Application for Technology Education in a Public Library
AU - Holappa, Harri
AU - Ylipulli, Johanna Maria
AU - Rautiainen, Sami
AU - Minyaev, Ilya
AU - Pouke, Matti
AU - Ojala, Timo
PY - 2018
Y1 - 2018
N2 - In this video paper we report on our experiences of deploying a VR point at a public library for the purpose of educating library patrons on VR technology. The primary application offered at the VR point is called Virtual Library, a VR application developed specifically for the Oulu City Library. The Virtual Library application provides an immersive virtual interface into selected library services, as well as allows library patrons to browse literature recommendations inside genre-specific fantasy realms. Based on the observations of the first week weeks of deployment, the VR point and the Virtual Library are successful approaches for technology education in a public library.
AB - In this video paper we report on our experiences of deploying a VR point at a public library for the purpose of educating library patrons on VR technology. The primary application offered at the VR point is called Virtual Library, a VR application developed specifically for the Oulu City Library. The Virtual Library application provides an immersive virtual interface into selected library services, as well as allows library patrons to browse literature recommendations inside genre-specific fantasy realms. Based on the observations of the first week weeks of deployment, the VR point and the Virtual Library are successful approaches for technology education in a public library.
KW - 113 Computer and information sciences
KW - 5143 Social and cultural anthropology
KW - 518 Media and communications
U2 - 10.1145/3282894.3289719
DO - 10.1145/3282894.3289719
M3 - Conference contribution
SN - 978-1-4503-6594-9
T3 - MUM 2018 Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia
SP - 521
EP - 527
BT - MUM 2018: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia
PB - ACM New York
ER -