A review of the use of psychophysiological methods in game research

J. Matias Kivikangas, Guillaume Chanel, Ben Cowley, Inger Ekman, Mikko Salminen, Simo Järvelä, Niklas Ravaja

Tutkimustuotos: ArtikkelijulkaisuArtikkeliTieteellinenvertaisarvioitu

Kuvaus

This paper reviews the psychophysiological method in game research. The use of psychophysiological measurements provides an objective, continuous, real-time, non-invasive, precise, and sensitive way to assess the game experience, but for best results it requires carefully controlled experiments, large participant samples and specialized equipment. We briefly explain the theory behind the method and present the most useful measures. We review previous studies that have used psychophysiological measures in game research, and provide future directions. Our paper covers several research tracks using psychophysiological method in game studies, and offers a comprehensive list of references for those interested in the field.
Alkuperäiskielienglanti
LehtiJournal of Gaming & Virtual Worlds
Vuosikerta3
Numero3
Sivut181-199
Sivumäärä19
ISSN1757-191X
DOI - pysyväislinkit
TilaJulkaistu - 2011
OKM-julkaisutyyppiA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä, vertaisarvioitu

Tieteenalat

  • 5144 Sosiaalipsykologia

Lainaa tätä

Kivikangas, J. Matias ; Chanel, Guillaume ; Cowley, Ben ; Ekman, Inger ; Salminen, Mikko ; Järvelä, Simo ; Ravaja, Niklas. / A review of the use of psychophysiological methods in game research. Julkaisussa: Journal of Gaming & Virtual Worlds. 2011 ; Vuosikerta 3, Nro 3. Sivut 181-199.
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A review of the use of psychophysiological methods in game research. / Kivikangas, J. Matias; Chanel, Guillaume; Cowley, Ben; Ekman, Inger; Salminen, Mikko; Järvelä, Simo; Ravaja, Niklas.

julkaisussa: Journal of Gaming & Virtual Worlds, Vuosikerta 3, Nro 3, 2011, s. 181-199.

Tutkimustuotos: ArtikkelijulkaisuArtikkeliTieteellinenvertaisarvioitu

TY - JOUR

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AU - Salminen, Mikko

AU - Järvelä, Simo

AU - Ravaja, Niklas

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AB - This paper reviews the psychophysiological method in game research. The use of psychophysiological measurements provides an objective, continuous, real-time, non-invasive, precise, and sensitive way to assess the game experience, but for best results it requires carefully controlled experiments, large participant samples and specialized equipment. We briefly explain the theory behind the method and present the most useful measures. We review previous studies that have used psychophysiological measures in game research, and provide future directions. Our paper covers several research tracks using psychophysiological method in game studies, and offers a comprehensive list of references for those interested in the field.

KW - 5144 Social psychology

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