Continuous Experimentation in Mobile Game Development

Tutkimustuotos: Artikkeli kirjassa/raportissa/konferenssijulkaisussaKonferenssiartikkeliTieteellinenvertaisarvioitu


Software companies need capabilities to evaluate the user value and the success of their products. This is especially crucial for highly competitive markets, such as the mobile game industry, where thousands of new games are introduced every month. Game companies often run continuous experiments as an integrated part of the overall development process. This paper presents a game company’s journey on experimentation, and describes how the experiments are used at different stages of the development cycle to produce reliable, meaningful data for developers as well as how to balance between different data collection methods. Our study indicates that experiments are important in all stages of the development in different forms. Early stages in the development experiments can be run with proxy users due to lack of real users, whereas later in the development Key Performance Indicator (KPI) metrics play the most important role in experiments. Establishing concrete goals for the experiments, balancing between qualitative and quantitative data collection, experimentation throughout the development process with the guidance of an efficient leadership appears to be the key to success.
Otsikko44th Euromicro Conference on Software Engineering and Advanced Applications (SEEA 2018)
ToimittajatT. Bures, L. Angelis
Julkaisupäivä29 elokuuta 2018
ISBN (painettu)978-1-5386-7384-3
ISBN (elektroninen)978-1-5386-7383-6
DOI - pysyväislinkit
TilaJulkaistu - 29 elokuuta 2018
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisuussa
TapahtumaEuromicro Conference on Software Engineering and Advanced Applications (SEAA 2018) - Prague, Prague , Tšekki
Kesto: 29 elokuuta 201831 elokuuta 2018
Konferenssinumero: 44


NimiEUROMICRO Conference Proceedings
ISSN (painettu)1089-6503


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