Data Mining and Machine Learning in Computational Creativity

Hannu Toivonen, Oskar Gross

Tutkimustuotos: ArtikkelijulkaisuKatsausartikkeliTieteellinenvertaisarvioitu

Abstrakti

Creative machines are an old idea, but only recently has computational creativity established itself as a research field with its own identity and research agenda. The goal of computational creativity research is to model, simulate or enhance creativity using computational methods. Data mining and machine learning can be used in a number of ways to help computers learn how to be creative, such as learning to generate new artefacts or to evaluate various qualities of newly generated arfefacts. In this review paper we give an overview of research in computational creativity with a focus on the roles that data mining and machine learning have had and could have in creative systems.
Alkuperäiskielienglanti
LehtiWiley interdisciplinary reviews. Data mining and knowledge discovery
Vuosikerta5
Numero6
Sivut265-275
Sivumäärä11
ISSN1942-4795
DOI - pysyväislinkit
TilaJulkaistu - 2015
OKM-julkaisutyyppiA2 Katsausartikkeli tieteellisessä aikakauslehdessä

Tieteenalat

  • 113 Tietojenkäsittely- ja informaatiotieteet

Siteeraa tätä