Learning Principles and Interaction Design for ‘Green My Place’: a Massively Multiplayer Serious Game

Benjamin Cowley, Jose Moutinho, Chris Bateman, Alvaro Oliveira

    Tutkimustuotos: ArtikkelijulkaisuArtikkeliTieteellinenvertaisarvioitu

    Kuvaus

    The usual approach to serious game design is to construct a single game intended to address the specific domain problem being addressed. This paper describes a novel alternative approach, focussed on embedding smaller game elements into a comprehensive framework, which provides stronger motive for play and thus greater chance of effect. This serious game design methodology was developed for an EU project to teach energy efficient knowledge and behaviour to users of public buildings around Europe. The successful implementation of this game is also described. The cutting-edge educational principles that formed the basis for the design are drawn from recent research in serious games and energy efficiency, and include the Behavlet, a novel behaviour-transformation concept developed by the authors. The game design framework presented illustrates a clear approach for serious games dealing with topics applicable at societal scales.
    Alkuperäiskielienglanti
    LehtiEntertainment Computing
    Vuosikerta2
    Numero2
    Sivut10
    Sivumäärä1
    ISSN1875-9521
    DOI - pysyväislinkit
    TilaJulkaistu - 2011
    OKM-julkaisutyyppiA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä, vertaisarvioitu

    Lainaa tätä

    Cowley, Benjamin ; Moutinho, Jose ; Bateman, Chris ; Oliveira, Alvaro. / Learning Principles and Interaction Design for ‘Green My Place’: a Massively Multiplayer Serious Game. Julkaisussa: Entertainment Computing. 2011 ; Vuosikerta 2, Nro 2. Sivut 10.
    @article{ed7aafa414de4dffb8c7c2f797f95473,
    title = "Learning Principles and Interaction Design for ‘Green My Place’: a Massively Multiplayer Serious Game",
    abstract = "The usual approach to serious game design is to construct a single game intended to address the specific domain problem being addressed. This paper describes a novel alternative approach, focussed on embedding smaller game elements into a comprehensive framework, which provides stronger motive for play and thus greater chance of effect. This serious game design methodology was developed for an EU project to teach energy efficient knowledge and behaviour to users of public buildings around Europe. The successful implementation of this game is also described. The cutting-edge educational principles that formed the basis for the design are drawn from recent research in serious games and energy efficiency, and include the Behavlet, a novel behaviour-transformation concept developed by the authors. The game design framework presented illustrates a clear approach for serious games dealing with topics applicable at societal scales.",
    author = "Benjamin Cowley and Jose Moutinho and Chris Bateman and Alvaro Oliveira",
    year = "2011",
    doi = "10.1016/j.entcom.2011.01.001",
    language = "English",
    volume = "2",
    pages = "10",
    journal = "Entertainment Computing",
    issn = "1875-9521",
    publisher = "Elsevier Scientific Publ. Co",
    number = "2",

    }

    Learning Principles and Interaction Design for ‘Green My Place’: a Massively Multiplayer Serious Game. / Cowley, Benjamin; Moutinho, Jose; Bateman, Chris; Oliveira, Alvaro.

    julkaisussa: Entertainment Computing, Vuosikerta 2, Nro 2, 2011, s. 10.

    Tutkimustuotos: ArtikkelijulkaisuArtikkeliTieteellinenvertaisarvioitu

    TY - JOUR

    T1 - Learning Principles and Interaction Design for ‘Green My Place’: a Massively Multiplayer Serious Game

    AU - Cowley, Benjamin

    AU - Moutinho, Jose

    AU - Bateman, Chris

    AU - Oliveira, Alvaro

    PY - 2011

    Y1 - 2011

    N2 - The usual approach to serious game design is to construct a single game intended to address the specific domain problem being addressed. This paper describes a novel alternative approach, focussed on embedding smaller game elements into a comprehensive framework, which provides stronger motive for play and thus greater chance of effect. This serious game design methodology was developed for an EU project to teach energy efficient knowledge and behaviour to users of public buildings around Europe. The successful implementation of this game is also described. The cutting-edge educational principles that formed the basis for the design are drawn from recent research in serious games and energy efficiency, and include the Behavlet, a novel behaviour-transformation concept developed by the authors. The game design framework presented illustrates a clear approach for serious games dealing with topics applicable at societal scales.

    AB - The usual approach to serious game design is to construct a single game intended to address the specific domain problem being addressed. This paper describes a novel alternative approach, focussed on embedding smaller game elements into a comprehensive framework, which provides stronger motive for play and thus greater chance of effect. This serious game design methodology was developed for an EU project to teach energy efficient knowledge and behaviour to users of public buildings around Europe. The successful implementation of this game is also described. The cutting-edge educational principles that formed the basis for the design are drawn from recent research in serious games and energy efficiency, and include the Behavlet, a novel behaviour-transformation concept developed by the authors. The game design framework presented illustrates a clear approach for serious games dealing with topics applicable at societal scales.

    U2 - 10.1016/j.entcom.2011.01.001

    DO - 10.1016/j.entcom.2011.01.001

    M3 - Article

    VL - 2

    SP - 10

    JO - Entertainment Computing

    JF - Entertainment Computing

    SN - 1875-9521

    IS - 2

    ER -