The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment

Ben Cowley, Michael Bedek, Claudia Ribiero, Tuija Heikura, Sobah Abbas Petersen

    Tutkimustuotos: Artikkeli kirjassa/raportissa/konferenssijulkaisussaKirjan luku tai artikkeliTieteellinenvertaisarvioitu

    Kuvaus

    This chapter presents the QUARTIC process model for developing contextualized, competence-based educational games. Parallel streams of pedagogy and game development have been married to streamline the process of deriving appropriate educational games from client requirements. Furthermore, the authors describe two methodologies to improve the complementarity of the streams: one for building contextualised narrative, and one for describing competences applied in context. This increases the applicability of learning outcomes and allows the simultaneous assessment of learning while gaming. The work presented is a part of the European research project TARGET aimed at rapid competence development for knowledge workers.
    Alkuperäiskielienglanti
    OtsikkoHandbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design
    ToimittajatMaria-Manuela Cruz-Cunha
    Sivumäärä29
    VuosikertaVolume 1
    JulkaisupaikkaHershey, PA
    KustantajaIGI Global
    Julkaisupäivä2012
    Sivut491-519
    ISBN (painettu)978-1-4666-0149-9
    ISBN (elektroninen)978-1-4666-0150-5
    DOI - pysyväislinkit
    TilaJulkaistu - 2012
    OKM-julkaisutyyppiA3 Kirjan tai muun kokoomateoksen osa

    Tieteenalat

    • 516 Kasvatustieteet

    Lainaa tätä

    Cowley, B., Bedek, M., Ribiero, C., Heikura, T., & Petersen, S. A. (2012). The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. teoksessa M-M. Cruz-Cunha (Toimittaja), Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design (Vuosikerta Volume 1, Sivut 491-519). Hershey, PA: IGI Global. https://doi.org/10.4018/978-1-4666-0149-9.ch025
    Cowley, Ben ; Bedek, Michael ; Ribiero, Claudia ; Heikura, Tuija ; Petersen, Sobah Abbas. / The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design. Toimittaja / Maria-Manuela Cruz-Cunha. Vuosikerta Volume 1 Hershey, PA : IGI Global, 2012. Sivut 491-519
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    abstract = "This chapter presents the QUARTIC process model for developing contextualized, competence-based educational games. Parallel streams of pedagogy and game development have been married to streamline the process of deriving appropriate educational games from client requirements. Furthermore, the authors describe two methodologies to improve the complementarity of the streams: one for building contextualised narrative, and one for describing competences applied in context. This increases the applicability of learning outcomes and allows the simultaneous assessment of learning while gaming. The work presented is a part of the European research project TARGET aimed at rapid competence development for knowledge workers.",
    keywords = "516 Educational sciences",
    author = "Ben Cowley and Michael Bedek and Claudia Ribiero and Tuija Heikura and Petersen, {Sobah Abbas}",
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    Cowley, B, Bedek, M, Ribiero, C, Heikura, T & Petersen, SA 2012, The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. julkaisussa M-M Cruz-Cunha (Toimittaja), Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design. Vuosikerta Volume 1, IGI Global, Hershey, PA, Sivut 491-519. https://doi.org/10.4018/978-1-4666-0149-9.ch025

    The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. / Cowley, Ben; Bedek, Michael; Ribiero, Claudia; Heikura, Tuija; Petersen, Sobah Abbas.

    Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design. toim. / Maria-Manuela Cruz-Cunha. Vuosikerta Volume 1 Hershey, PA : IGI Global, 2012. s. 491-519.

    Tutkimustuotos: Artikkeli kirjassa/raportissa/konferenssijulkaisussaKirjan luku tai artikkeliTieteellinenvertaisarvioitu

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    Cowley B, Bedek M, Ribiero C, Heikura T, Petersen SA. The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. julkaisussa Cruz-Cunha M-M, toimittaja, Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design. Vuosikerta Volume 1. Hershey, PA: IGI Global. 2012. s. 491-519 https://doi.org/10.4018/978-1-4666-0149-9.ch025