User-System-Experience Model for User Centered Design in Computer Games

Benjamin Cowley, Darryl Charles, Michaela Black, Ray Hickey

    Tutkimustuotos: Artikkeli kirjassa/raportissa/konferenssijulkaisussaKonferenssiartikkeliTieteellinenvertaisarvioitu

    Kuvaus

    This paper details the central ideas to date, from a PhD entitled ‘Player Profiling for Adaptive Artificial Intelligence in Computer and Video Games’. Computer and videogames differ from other web and productivity software in that games are much more highly interactive and immersive experiences. Whereas usability and user modelling for other software may be based on productivity alone, games require an additional factor that takes account of the quality of the user experience in playing a game. In order to describe that experience we describe a model of User, System and Experience (USE) in which the primary construct for evaluation of a player’s experience will be the Experience Fluctuation Model (EFM), taken from Flow theory. We illustrate with a straightforward example how this system may be automated in real-time within a commercial game.
    Alkuperäiskielienglanti
    OtsikkoAdaptive Hypermedia and Adaptive Web-Based Systems
    Sivumäärä6
    Vuosikerta4018
    JulkaisupaikkaDublin
    KustantajaSpringer
    Julkaisupäivä2006
    Sivut419-424
    DOI - pysyväislinkit
    TilaJulkaistu - 2006
    OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisuussa

    Lainaa tätä

    Cowley, B., Charles, D., Black, M., & Hickey, R. (2006). User-System-Experience Model for User Centered Design in Computer Games. teoksessa Adaptive Hypermedia and Adaptive Web-Based Systems (Vuosikerta 4018, Sivut 419-424). Dublin: Springer. https://doi.org/10.1007/11768012_62
    Cowley, Benjamin ; Charles, Darryl ; Black, Michaela ; Hickey, Ray. / User-System-Experience Model for User Centered Design in Computer Games. Adaptive Hypermedia and Adaptive Web-Based Systems. Vuosikerta 4018 Dublin : Springer, 2006. Sivut 419-424
    @inproceedings{43f3f38764ff4f3abfe2388c53947ffa,
    title = "User-System-Experience Model for User Centered Design in Computer Games",
    abstract = "This paper details the central ideas to date, from a PhD entitled ‘Player Profiling for Adaptive Artificial Intelligence in Computer and Video Games’. Computer and videogames differ from other web and productivity software in that games are much more highly interactive and immersive experiences. Whereas usability and user modelling for other software may be based on productivity alone, games require an additional factor that takes account of the quality of the user experience in playing a game. In order to describe that experience we describe a model of User, System and Experience (USE) in which the primary construct for evaluation of a player’s experience will be the Experience Fluctuation Model (EFM), taken from Flow theory. We illustrate with a straightforward example how this system may be automated in real-time within a commercial game.",
    author = "Benjamin Cowley and Darryl Charles and Michaela Black and Ray Hickey",
    note = "Volume: 4018 Proceeding volume: 4018",
    year = "2006",
    doi = "10.1007/11768012_62",
    language = "English",
    volume = "4018",
    pages = "419--424",
    booktitle = "Adaptive Hypermedia and Adaptive Web-Based Systems",
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    Cowley, B, Charles, D, Black, M & Hickey, R 2006, User-System-Experience Model for User Centered Design in Computer Games. julkaisussa Adaptive Hypermedia and Adaptive Web-Based Systems. Vuosikerta 4018, Springer, Dublin, Sivut 419-424. https://doi.org/10.1007/11768012_62

    User-System-Experience Model for User Centered Design in Computer Games. / Cowley, Benjamin; Charles, Darryl; Black, Michaela; Hickey, Ray.

    Adaptive Hypermedia and Adaptive Web-Based Systems. Vuosikerta 4018 Dublin : Springer, 2006. s. 419-424.

    Tutkimustuotos: Artikkeli kirjassa/raportissa/konferenssijulkaisussaKonferenssiartikkeliTieteellinenvertaisarvioitu

    TY - GEN

    T1 - User-System-Experience Model for User Centered Design in Computer Games

    AU - Cowley, Benjamin

    AU - Charles, Darryl

    AU - Black, Michaela

    AU - Hickey, Ray

    N1 - Volume: 4018 Proceeding volume: 4018

    PY - 2006

    Y1 - 2006

    N2 - This paper details the central ideas to date, from a PhD entitled ‘Player Profiling for Adaptive Artificial Intelligence in Computer and Video Games’. Computer and videogames differ from other web and productivity software in that games are much more highly interactive and immersive experiences. Whereas usability and user modelling for other software may be based on productivity alone, games require an additional factor that takes account of the quality of the user experience in playing a game. In order to describe that experience we describe a model of User, System and Experience (USE) in which the primary construct for evaluation of a player’s experience will be the Experience Fluctuation Model (EFM), taken from Flow theory. We illustrate with a straightforward example how this system may be automated in real-time within a commercial game.

    AB - This paper details the central ideas to date, from a PhD entitled ‘Player Profiling for Adaptive Artificial Intelligence in Computer and Video Games’. Computer and videogames differ from other web and productivity software in that games are much more highly interactive and immersive experiences. Whereas usability and user modelling for other software may be based on productivity alone, games require an additional factor that takes account of the quality of the user experience in playing a game. In order to describe that experience we describe a model of User, System and Experience (USE) in which the primary construct for evaluation of a player’s experience will be the Experience Fluctuation Model (EFM), taken from Flow theory. We illustrate with a straightforward example how this system may be automated in real-time within a commercial game.

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    DO - 10.1007/11768012_62

    M3 - Conference contribution

    VL - 4018

    SP - 419

    EP - 424

    BT - Adaptive Hypermedia and Adaptive Web-Based Systems

    PB - Springer

    CY - Dublin

    ER -

    Cowley B, Charles D, Black M, Hickey R. User-System-Experience Model for User Centered Design in Computer Games. julkaisussa Adaptive Hypermedia and Adaptive Web-Based Systems. Vuosikerta 4018. Dublin: Springer. 2006. s. 419-424 https://doi.org/10.1007/11768012_62