Benjamin Ultan Cowley

Adjunct Professor

  • PL 9 (Siltavuorenpenger 1A)

    00014

    Finland

Accepterar forskarstudenter

20062019
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Publikationer 2006 2019

2019

Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill

Cowley, B. U., Palomaki, J., Tammi, T., Frantsi, R., Inkilä, V-P., Lehtonen, N., Pölönen, P., Vepsäläinen, J. & Lappi, O., 15 maj 2019, I : Frontiers in Psychology. 10, 12 s., 1126.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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Temporal Pattern Models for Physiological Arousal During a Steering Task

Tammi, T., Lehtonen, N. & Cowley, B. U., sep 2019, Cognitive Computational Neuroscience. 4 s.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskapligPeer review

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2018

Biosignals reflect pair-dynamics in collaborative work: EDA and ECG study of pair-programming in a classroom environment

Ahonen, L., Cowley, B. U., Hellas, A. & Puolamäki, K., 16 feb 2018, I : Scientific Reports. 8, 1, 16 s., 3138.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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Studying the integrated functional cognitive basis of sustained attention with a Primed Subjective-Illusory-Contour Attention Task

Cowley, B. U., 10 sep 2018, I : Scientific Reports. 8, 14 s., 13514.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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2017

Computational Testing for Automated Preprocessing: a Matlab toolbox to enable large scale electroencephalography data processing

Cowley, B. U., Korpela, J. & Torniainen, J., 6 mar 2017, I : PeerJ. 3, 26 s., 108.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change

Cowley, B. & Bateman, C., dec 2017, I : International Journal of Serious Games. 4, 4, s. 71-90 20 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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2016

Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling

Cowley, B. U. & Charles, D., 18 jul 2016, I : arXiv.org . 8 s., arXiv:1607.05082.

Forskningsoutput: TidskriftsbidragArtikelVetenskaplig

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A short review and primer on electrodermal activity in human computer interaction applications

Cowley, B. U. & Torniainen, J., 24 aug 2016

Forskningsoutput: Övriga bidragForskning

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A short review and primer on electroencephalography in human computer interaction applications

Ahonen, L. & Cowley, B., 1 sep 2016

Forskningsoutput: Övriga bidragForskning

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A short review and primer on electromyography in human computer interaction applications

Ravaja, N., Cowley, B. & Torniainen, J., 29 aug 2016

Forskningsoutput: Övriga bidragForskning

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A short review and primer on respiration in human computer interaction applications

Kosunen, I. & Cowley, B., 12 sep 2016

Forskningsoutput: Övriga bidragForskning

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Behavlets: a Method for Practical Player Modelling using Psychology-Based Player Traits and Domain Specific Features

Cowley, B. & Charles, D., jun 2016, I : User Modeling and User-Adapted Interaction. 26, 2, s. 257-306 50 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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Cognitive Collaboration Found in Cardiac Physiology: Study in Classroom Environment

Ahonen, L., Cowley, B., Torniainen, J., Ukkonen, A., Vihavainen, A. & Puolamäki, K., 14 jul 2016, I : PLoS One. 11, 7, 16 s., 0159178.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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Computer Enabled Neuroplasticity Treatment: A Clinical Trial of a Novel Design for Neurofeedback Therapy in Adult ADHD

Cowley, B., Holmstrom, E., Juurmaa, K., Kovarskis, L. & Krause, C. M., 9 maj 2016, I : Frontiers in Human Neuroscience . 10, 13 s., 205.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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Forest, Trees, Dynamics: Results from a Novel Wisconsin Card Sorting Test Variant Protocol for Studying Global-Local Attention and Complex Cognitive Processes

Cowley, B. & Lukander, K., 23 feb 2016, I : Frontiers in Psychology. 7, 19 s., 238.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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How to advance general game playing artificial intelligence by player modelling

Cowley, B. U., 1 jun 2016, I : arXiv.org . 7 s., arXiv:1606.00401.

Forskningsoutput: TidskriftsbidragArtikelVetenskaplig

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Short Literature Review for a General Player Model Based on Behavlets

Cowley, B. U. & Charles, D., 22 mar 2016, I : arXiv.org . 1603.06996, 7 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskaplig

The psychophysiology primer: A guide to methods and a broad review with a focus on human-computer interaction

Cowley, B. U., Filetti, M., Lukander, K., Torniainen, J., Helenius, A., Ahonen, L., Barral Mery de Bellegarde, O., Kosunen, I. J., Valtonen, T., Huotilainen, M. J., Ravaja, J. N. & Jacucci, G., 2016, I : Foundations and Trends in Human-Computer Interaction. 9, 3-4, s. 151-308

Forskningsoutput: TidskriftsbidragÖversiktsartikelVetenskapligPeer review

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Utility of a Behavlets approach to a Decision theoretic predictive player model

Cowley, B. U. & Charles, D., 29 mar 2016, I : arXiv.org . 1603.08973, 6 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskaplig

Fil
2015

An EEG study of Fronto-Parietal Network Asymmetry in a global-local dissociation task: [poster]

Cowley, B. & Lukander, K., 2015, Unknown host publication.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskaplig

Feasibility of an electrodermal activity ring prototype as a research tool

Torniainen, J., Cowley, B., Henelius, A., Lukander, K. & Pakarinen, S., 2015, Engineering in Medicine and Biology Society (EMBC), 2015 37th Annual International Conference of the IEEE . Piscataway, NJ: IEEE, s. 6433-6436 4 s.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskapligPeer review

Psychophysiology and high-performance cognition: a brief review of the literature

Cowley, B., 17 sep 2015, I : PeerJ Preprints. 3, 4 s., e1700.

Forskningsoutput: TidskriftsbidragArtikelVetenskaplig

Quantifying Mental Workload With Minimally Disruptive Measurements Of Cardiac And Electrodermal Activity In Real-Life Situations: [poster]

Pakarinen, S., Leinikka, M., Torniainen, J., Henelius, A., Cowley, B. U., Lukander, K. & Huotilainen, M., 2015, IBRO 9th World Congress.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskaplig

2014

Attention and the Gestalt. Experimental Investigation of Gestalt Imagery Processing in ADHD using Brain Imaging

Cowley, B. U., 12 sep 2014, XVII Biennial Meeting of the International Society for Comparative Psychology: ICCP 2014. Bogotá, Colombia: International Society of Comparative Psychology

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskaplig

Experience assessment and design in the analysis of gameplay

Cowley, B., Kosunen, I., Lankoski, P., Kivikangas, J. M., Järvelä, S., Ekman, I., Kemppainen, J. & Ravaja, N., jan 2014, I : Simulation & Gaming. 41, 1, s. 41-69 29 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Learning in balance: Using oscillatory EEG biomarkers of attention, motivation, and vigilance to interpret game-based learning

Cowley, B. & Ravaja, N., 2014, I : Cogent Education. 1, 1, 23 s., 962236.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Learning when serious: Psychophysiological evaluation of a technology-enhanced learning game

Cowley, B., Fantato, M., Jennett, C., Ruskov, M. & Ravaja, N., 2014, I : Journal of educational technology & society. 17, 1, s. 3-16

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

The QUARTIC Process Model for Developing Serious Games: ‘Green My Place’ Case Study

Cowley, B., 2 aug 2014, Digital Da Vinci: Computers in the Arts and Sciences. Lee, N. (red.). New York: Springer, s. 143-172 30 s. 8

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKapitelVetenskapligPeer review

2013

Arousing learning: Real-time emotion recognition for technology-enhanced learning

Fantato, M., Cowley, B. U. & Ravaja, N., 2013, eChallenges e-2013 Conference Proceedings. Cunningham, P. & Cunningham, M. (red.). IIMC International Information Management Corporation

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskapligPeer review

Cardiovascular physiology predicts learning effects in a serious game activity

Cowley, B., Ravaja, N. & Heikura, T., 2013, I : Computers & Education. 60, 1, s. 299–309 11 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Learning loops: Interactions between guided reflection and experience-based learning in a serious game activity

Cowley, B., Heikura, T. & Ravaja, N., 2013, I : Journal of Computer Assisted Learning. 29, 4, s. 348-370 23 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Real-time rule-based classification of player types in computer games

Cowley, B., Charles, D., Black, M. & Hickey, R., 2013, I : User Modeling and User-Adapted Interaction. 23, 5, s. 489-526 38 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Fil
2012

C.E.N.T. Computer Enabled Neuroplasticity Treatment

Cowley, B., Juurmaa, K. & Repo, M., 2012, Unknown host publication.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragProfessionell

Fil

The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment

Cowley, B., Bedek, M., Ribiero, C., Heikura, T. & Petersen, S. A., 2012, Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design. Cruz-Cunha, M-M. (red.). Hershey, PA: IGI Global, Vol. Volume 1. s. 491-519 29 s.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKapitelVetenskapligPeer review

2011

A review of the use of psychophysiological methods in game research

Kivikangas, J. M., Chanel, G., Cowley, B., Ekman, I., Salminen, M., Järvelä, S. & Ravaja, N., 2011, I : Journal of Gaming & Virtual Worlds. 3, 3, s. 181-199 19 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Assessment of the emotional state by psycho-physiological and implicit measurement

Bedek, M., Cowley, B. U., Seitlinger, P., Fantato, M., Kopeinik, S., Albert, D. & Ravaja, N., 2011, Proceedings of the 13th International Conference on Multimodal Interaction ICMI 2011.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskapligPeer review

Learning Principles and Interaction Design for ‘Green My Place’: a Massively Multiplayer Serious Game

Cowley, B., Moutinho, J., Bateman, C. & Oliveira, A., 2011, I : Entertainment Computing. 2, 2, s. 10 1 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

2010

Review on psychophysiological methods in game research

Kivikangas, J. M., Ekman, I., Chanel, G., Järvelä, S., Cowley, B., Salminen, M., Henttonen, P. & Ravaja, N., 2010, Proceedings of Nordic DiGRA 2010 Conference.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskapligPeer review

2009

Analyzing player behavior in pacman using feature-driven decision theoretic predictive modeling

Cowley, B., Charles, D., Black, M. & Hickey, R., 2009, Proceedings of the 5th international conference on Computational Intelligence and Games. Milano: IEEE Press, s. 170-177 8 s.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskapligPeer review

2008

Toward an understanding of flow in video games

Cowley, B., Charles, D., Black, M. & Hickey, R., 2008, I : Computers in Entertainment. 6, 2, s. 1-27 27 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

2007

Data-Driven Decision Theory for Player Analysis in Pacman

Cowley, B., Charles, D., Black, M. M. & Hickey, R. J., 2007, Proceedings of Articifical Intelligence in Interactive Digital Entertainment 2007: Optimizing Player Satisfaction Workshop. Yannakakis, G. (red.). Palo Alto: AAAI Press, s. 25-30 6 s.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskapligPeer review

2006

User-System-Experience Model for User Centered Design in Computer Games

Cowley, B., Charles, D., Black, M. & Hickey, R., 2006, Adaptive Hypermedia and Adaptive Web-Based Systems. Dublin: Springer, Vol. 4018. s. 419-424 6 s.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskapligPeer review

Using Decision Theory for Player Analysis in Pacman

Cowley, B., Charles, D., Black, M. M. & Hickey, R. J., 2006, Proceedings of Simulation of Adaptive Behavior 2006: Workshop on Adaptive Approaches to Optimizing Player Satisfaction in Computer and Physical Games. Yannakakis, G. & Hallam, J. (red.). Rome, s. 41-50 10 s.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskapligPeer review