• PL 9 (Siltavuorenpenger 1A)

    00014

    Finland

Accepterar forskarstudenter

20062019
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Publikationer 2006 2019

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2019

Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill

Cowley, B. U., Palomaki, J., Tammi, T., Frantsi, R., Inkilä, V-P., Lehtonen, N., Pölönen, P., Vepsäläinen, J. & Lappi, O., 15 maj 2019, I : Frontiers in Psychology. 10, 12 s., 1126.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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2018

Biosignals reflect pair-dynamics in collaborative work: EDA and ECG study of pair-programming in a classroom environment

Ahonen, L., Cowley, B. U., Hellas, A. & Puolamäki, K., 16 feb 2018, I : Scientific Reports. 8, 1, 16 s., 3138.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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Studying the integrated functional cognitive basis of sustained attention with a Primed Subjective-Illusory-Contour Attention Task

Cowley, B. U., 10 sep 2018, I : Scientific Reports. 8, 14 s., 13514.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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2017

Computational Testing for Automated Preprocessing: a Matlab toolbox to enable large scale electroencephalography data processing

Cowley, B. U., Korpela, J. & Torniainen, J., 6 mar 2017, I : PeerJ. 3, 26 s., 108.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change

Cowley, B. & Bateman, C., dec 2017, I : International Journal of Serious Games. 4, 4, s. 71-90 20 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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2016

Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling

Cowley, B. U. & Charles, D., 18 jul 2016, I : arXiv.org . 8 s., arXiv:1607.05082.

Forskningsoutput: TidskriftsbidragArtikelVetenskaplig

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Behavlets: a Method for Practical Player Modelling using Psychology-Based Player Traits and Domain Specific Features

Cowley, B. & Charles, D., jun 2016, I : User Modeling and User-Adapted Interaction. 26, 2, s. 257-306 50 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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Cognitive Collaboration Found in Cardiac Physiology: Study in Classroom Environment

Ahonen, L., Cowley, B., Torniainen, J., Ukkonen, A., Vihavainen, A. & Puolamäki, K., 14 jul 2016, I : PLoS One. 11, 7, 16 s., 0159178.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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Computer Enabled Neuroplasticity Treatment: A Clinical Trial of a Novel Design for Neurofeedback Therapy in Adult ADHD

Cowley, B., Holmstrom, E., Juurmaa, K., Kovarskis, L. & Krause, C. M., 9 maj 2016, I : Frontiers in Human Neuroscience . 10, 13 s., 205.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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Forest, Trees, Dynamics: Results from a Novel Wisconsin Card Sorting Test Variant Protocol for Studying Global-Local Attention and Complex Cognitive Processes

Cowley, B. & Lukander, K., 23 feb 2016, I : Frontiers in Psychology. 7, 19 s., 238.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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How to advance general game playing artificial intelligence by player modelling

Cowley, B. U., 1 jun 2016, I : arXiv.org . 7 s., arXiv:1606.00401.

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Short Literature Review for a General Player Model Based on Behavlets

Cowley, B. U. & Charles, D., 22 mar 2016, I : arXiv.org . 1603.06996, 7 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskaplig

Utility of a Behavlets approach to a Decision theoretic predictive player model

Cowley, B. U. & Charles, D., 29 mar 2016, I : arXiv.org . 1603.08973, 6 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskaplig

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2015

Psychophysiology and high-performance cognition: a brief review of the literature

Cowley, B., 17 sep 2015, I : PeerJ Preprints. 3, 4 s., e1700.

Forskningsoutput: TidskriftsbidragArtikelVetenskaplig

2014

Experience assessment and design in the analysis of gameplay

Cowley, B., Kosunen, I., Lankoski, P., Kivikangas, J. M., Järvelä, S., Ekman, I., Kemppainen, J. & Ravaja, N., jan 2014, I : Simulation & Gaming. 41, 1, s. 41-69 29 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Learning in balance: Using oscillatory EEG biomarkers of attention, motivation, and vigilance to interpret game-based learning

Cowley, B. & Ravaja, N., 2014, I : Cogent Education. 1, 1, 23 s., 962236.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Learning when serious: Psychophysiological evaluation of a technology-enhanced learning game

Cowley, B., Fantato, M., Jennett, C., Ruskov, M. & Ravaja, N., 2014, I : Journal of educational technology & society. 17, 1, s. 3-16

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

2013

Cardiovascular physiology predicts learning effects in a serious game activity

Cowley, B., Ravaja, N. & Heikura, T., 2013, I : Computers & Education. 60, 1, s. 299–309 11 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Learning loops: Interactions between guided reflection and experience-based learning in a serious game activity

Cowley, B., Heikura, T. & Ravaja, N., 2013, I : Journal of Computer Assisted Learning. 29, 4, s. 348-370 23 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Real-time rule-based classification of player types in computer games

Cowley, B., Charles, D., Black, M. & Hickey, R., 2013, I : User Modeling and User-Adapted Interaction. 23, 5, s. 489-526 38 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

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2011

A review of the use of psychophysiological methods in game research

Kivikangas, J. M., Chanel, G., Cowley, B., Ekman, I., Salminen, M., Järvelä, S. & Ravaja, N., 2011, I : Journal of Gaming & Virtual Worlds. 3, 3, s. 181-199 19 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Learning Principles and Interaction Design for ‘Green My Place’: a Massively Multiplayer Serious Game

Cowley, B., Moutinho, J., Bateman, C. & Oliveira, A., 2011, I : Entertainment Computing. 2, 2, s. 10 1 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

2008

Toward an understanding of flow in video games

Cowley, B., Charles, D., Black, M. & Hickey, R., 2008, I : Computers in Entertainment. 6, 2, s. 1-27 27 s.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review