A review of the use of psychophysiological methods in game research

J. Matias Kivikangas, Guillaume Chanel, Ben Cowley, Inger Ekman, Mikko Salminen, Simo Järvelä, Niklas Ravaja

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Sammanfattning

This paper reviews the psychophysiological method in game research. The use of psychophysiological measurements provides an objective, continuous, real-time, non-invasive, precise, and sensitive way to assess the game experience, but for best results it requires carefully controlled experiments, large participant samples and specialized equipment. We briefly explain the theory behind the method and present the most useful measures. We review previous studies that have used psychophysiological measures in game research, and provide future directions. Our paper covers several research tracks using psychophysiological method in game studies, and offers a comprehensive list of references for those interested in the field.
Originalspråkengelska
TidskriftJournal of Gaming & Virtual Worlds
Volym3
Utgåva3
Sidor (från-till)181-199
Antal sidor19
ISSN1757-191X
DOI
StatusPublicerad - 2011
MoE-publikationstypA1 Tidskriftsartikel-refererad

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  • 5144 Socialpsykologi

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