On Grounding Language Games in Practicality

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Emergence of language grounded in perception
has been studied in computational agent societies with language games.
In this paper we introduce methods that can be used to ground
a language in the needs of the agents, i.e. practicality.
The needs of an agent arise from its goals and environment, which
together dictate what kind of a language is practical.
The methods are tested in multi-agent simulations.
Our results show that with our methods a practical language can emerge.
Interestingly we also observed, that a language does not need to be coherent
in the whole society for it to have practical benefits for the agents.
Titel på gästpublikationAISB Language Learning for Artificial Agents symposium (L2A2)
Antal sidor5
Utgivningsdatumapr 2019
StatusPublicerad - apr 2019
MoE-publikationstypA4 Artikel i en konferenspublikation
Evenemang2019 AISB Convention - Falmouth, Storbritannien
Varaktighet: 16 apr 201918 apr 2019


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