The QUARTIC Process Model for Developing Serious Games

‘Green My Place’ Case Study

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKapitelVetenskapligPeer review

Sammanfattning

Software engineering for pedagogy and game design for entertainment produce very different requirements and generate unique kinds of practical difficulties. The design and development of serious games relies heavily on the experience of practitioners to overcome the pitfalls inherent in joining these two distinct processes into one, but experience in tackling these problems is not widespread. This creates a requirement for a process model to guide any development of integrated game-like and education-like elements, helping to manage risk in areas of hidden difficulty such as tightly integrating the mechanics of play with the formal pedagogy. This paper presents a process model for developing contextualized educational games. Parallel streams of pedagogy and game development are married to streamline the process of deriving appropriate educational games from client requirements. The process model is illustrated in action using the case of Green My Place, a serious game developed as part of the SAVE ENERGY EU project to teach energy efficient knowledge and behaviour to users of public buildings around Europe. Our evaluation highlights the positive outcome of the project and the functioning of the serious game; this evidence also suggests a positive benefit from using the model.
Originalspråkengelska
Titel på gästpublikationDigital Da Vinci : Computers in the Arts and Sciences
RedaktörerNewton Lee
Antal sidor30
UtgivningsortNew York
FörlagSpringer
Utgivningsdatum2 aug 2014
Sidor143-172
Artikelnummer8
ISBN (tryckt)978-1-4939-0964-3
ISBN (elektroniskt)978-1-4939-0965-0
DOI
StatusPublicerad - 2 aug 2014
MoE-publikationstypA3 Del av bok eller annan forskningsbok

Vetenskapsgrenar

  • 515 Psykologi

Citera det här

Cowley, B. (2014). The QUARTIC Process Model for Developing Serious Games: ‘Green My Place’ Case Study. I N. Lee (Red.), Digital Da Vinci: Computers in the Arts and Sciences (s. 143-172). [8] New York: Springer. https://doi.org/10.1007/978-1-4939-0965-0_8
Cowley, Benjamin. / The QUARTIC Process Model for Developing Serious Games : ‘Green My Place’ Case Study. Digital Da Vinci: Computers in the Arts and Sciences. redaktör / Newton Lee. New York : Springer, 2014. s. 143-172
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Cowley, B 2014, The QUARTIC Process Model for Developing Serious Games: ‘Green My Place’ Case Study. i N Lee (red.), Digital Da Vinci: Computers in the Arts and Sciences., 8, Springer, New York, s. 143-172. https://doi.org/10.1007/978-1-4939-0965-0_8

The QUARTIC Process Model for Developing Serious Games : ‘Green My Place’ Case Study. / Cowley, Benjamin.

Digital Da Vinci: Computers in the Arts and Sciences. red. / Newton Lee. New York : Springer, 2014. s. 143-172 8.

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKapitelVetenskapligPeer review

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Cowley B. The QUARTIC Process Model for Developing Serious Games: ‘Green My Place’ Case Study. I Lee N, redaktör, Digital Da Vinci: Computers in the Arts and Sciences. New York: Springer. 2014. s. 143-172. 8 https://doi.org/10.1007/978-1-4939-0965-0_8