The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment

Ben Cowley, Michael Bedek, Claudia Ribiero, Tuija Heikura, Sobah Abbas Petersen

    Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKapitelVetenskapligPeer review

    Sammanfattning

    This chapter presents the QUARTIC process model for developing contextualized, competence-based educational games. Parallel streams of pedagogy and game development have been married to streamline the process of deriving appropriate educational games from client requirements. Furthermore, the authors describe two methodologies to improve the complementarity of the streams: one for building contextualised narrative, and one for describing competences applied in context. This increases the applicability of learning outcomes and allows the simultaneous assessment of learning while gaming. The work presented is a part of the European research project TARGET aimed at rapid competence development for knowledge workers.
    Originalspråkengelska
    Titel på gästpublikationHandbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design
    RedaktörerMaria-Manuela Cruz-Cunha
    Antal sidor29
    VolymVolume 1
    UtgivningsortHershey, PA
    FörlagIGI Global
    Utgivningsdatum2012
    Sidor491-519
    ISBN (tryckt)978-1-4666-0149-9
    ISBN (elektroniskt)978-1-4666-0150-5
    DOI
    StatusPublicerad - 2012
    MoE-publikationstypA3 Del av bok eller annan forskningsbok

    Vetenskapsgrenar

    • 516 Pedagogik

    Citera det här

    Cowley, B., Bedek, M., Ribiero, C., Heikura, T., & Petersen, S. A. (2012). The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. I M-M. Cruz-Cunha (Red.), Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design (Vol. Volume 1, s. 491-519). Hershey, PA: IGI Global. https://doi.org/10.4018/978-1-4666-0149-9.ch025
    Cowley, Ben ; Bedek, Michael ; Ribiero, Claudia ; Heikura, Tuija ; Petersen, Sobah Abbas. / The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design. redaktör / Maria-Manuela Cruz-Cunha. Vol. Volume 1 Hershey, PA : IGI Global, 2012. s. 491-519
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    Cowley, B, Bedek, M, Ribiero, C, Heikura, T & Petersen, SA 2012, The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. i M-M Cruz-Cunha (red.), Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design. vol. Volume 1, IGI Global, Hershey, PA, s. 491-519. https://doi.org/10.4018/978-1-4666-0149-9.ch025

    The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. / Cowley, Ben; Bedek, Michael; Ribiero, Claudia; Heikura, Tuija; Petersen, Sobah Abbas.

    Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design. red. / Maria-Manuela Cruz-Cunha. Vol. Volume 1 Hershey, PA : IGI Global, 2012. s. 491-519.

    Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKapitelVetenskapligPeer review

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    Cowley B, Bedek M, Ribiero C, Heikura T, Petersen SA. The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. I Cruz-Cunha M-M, redaktör, Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design. Vol. Volume 1. Hershey, PA: IGI Global. 2012. s. 491-519 https://doi.org/10.4018/978-1-4666-0149-9.ch025