User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children

Maria Uther, Anna-Riikka Smolander, Katja Junttila, Mikko Kurimo, Reima Karhila, Seppo Enarvi, Sari Ylinen

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Sammanfattning

We investigated user experiences from 117 Finnish children aged between 8 and 12 years in a trial of an English language learning programme that used automatic speech recognition (ASR). We used measures that encompassed both affective reactions and questions tapping into the children' sense of pedagogical utility. We also tested their perception of sound quality and compared reactions of game and nongame-based versions of the application. Results showed that children expressed higher affective ratings for the game compared to nongame version of the application. Children also expressed a preference to play with a friend compared to playing alone or playing within a group. They found that assessment of their speech is useful although they did not necessarily enjoy hearing their own voices. The results are discussed in terms of the implications for user interface (UI) design in speech learning applications for children.

Originalspråkengelska
Artikelnummer7345397
TidskriftAdvances in Human - Computer Interaction
Volym2018
Antal sidor6
ISSN1687-5893
DOI
StatusPublicerad - 2018
MoE-publikationstypA1 Tidskriftsartikel-refererad

Vetenskapsgrenar

  • 6162 Kognitionsvetenskap
  • 213 El-, automations- och telekommunikationsteknik, elektronik
  • 516 Pedagogik

Citera det här

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abstract = "We investigated user experiences from 117 Finnish children aged between 8 and 12 years in a trial of an English language learning programme that used automatic speech recognition (ASR). We used measures that encompassed both affective reactions and questions tapping into the children' sense of pedagogical utility. We also tested their perception of sound quality and compared reactions of game and nongame-based versions of the application. Results showed that children expressed higher affective ratings for the game compared to nongame version of the application. Children also expressed a preference to play with a friend compared to playing alone or playing within a group. They found that assessment of their speech is useful although they did not necessarily enjoy hearing their own voices. The results are discussed in terms of the implications for user interface (UI) design in speech learning applications for children.",
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User Experiences from L2 Children Using a Speech Learning Application : Implications for Developing Speech Training Applications for Children. / Uther, Maria; Smolander, Anna-Riikka; Junttila, Katja; Kurimo, Mikko; Karhila, Reima; Enarvi, Seppo; Ylinen, Sari.

I: Advances in Human - Computer Interaction, Vol. 2018, 7345397, 2018.

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

TY - JOUR

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AU - Uther, Maria

AU - Smolander, Anna-Riikka

AU - Junttila, Katja

AU - Kurimo, Mikko

AU - Karhila, Reima

AU - Enarvi, Seppo

AU - Ylinen, Sari

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KW - USABILITY

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KW - 213 Electronic, automation and communications engineering, electronics

KW - 516 Educational sciences

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JO - Advances in Human - Computer Interaction

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